Tag Archive for 'theories'

Games in the News – October 26, 2007

Updates on: educational gaming

Electronic educational gaming has received a tremendous amount of attention within the last few years. This excitement is owing, in part, to theoretical arguments and empirical findings about the possibilities of using videogames in teaching and learning. — T.H.E. Journal

Behaviorism vs. Constructivism, as Applied to Online Learning

An effective online learning utilizes both behavioral and cognitive psychology in order to create a learning environment that results in the mastery of basic concepts and facts, an ability to synthesize information, integrate and relate it to life and personal experiences, and to work with and apply new knowledge in new contexts and settings so that deep learning takes place.

Behavioral Psychology:
Premise: The underlying attitudes and beliefs in a person will manifest as behaviors
The online course consists of a series of behaviors. These behaviors consist of a) going to the site; b) contacting instructor and/or student; c) doing online research to make connections; d) applying knowledge to one’s life, then reporting on it (a paper or discussion board entry)

Behavior is determined by outcomes/consequences — the behavior of the student online will be determined on what he/she perceives to be the consequences of actions. One positive “consequence” is the receipt of feedback.

Knowledge is manifested in behavior (correct answers)

Behavioralism/Objectivism: Objectivism has value in an online course because it allows a strategy for creating categories and organizing principles so that the student has a framework the knowledge being acquired. For example, a behaviorist approach can be used in developing multiple-choice or true-false tests, particularly when it is important to be able to identify images, etc. or to be able to organize facts and figures.

Method:
Content presentation — the website should be organized in a way that encourages the student to be able to classify and categorize knowledge, to place it in a framework, and then to make connections, compare and contrast

Question is put to student — Questions deal with identification, classification, timelines, and comparisons of data

Student is told if answer is right

Positive reinforcement for right answers

Cycle is repeated for wrong answers

External truths and knowledge exists for learners to memorize
Teacher control
Students learn to categorize and classify

Cognitive Psychology:
Premise: Learner is positioned as an active processor of information.
Active engagement: The student will be asked to not only read from the book or the website, but also to actively become involved in additional research. The learner is also asked to engage in analytical tasks that have to do with processing, evaluating, assessing, and creatively transforming information.

Emphasis on internal mental states: a) emotional states — the student is asked to respond, react, and report on the material; b) memory — the student is asked to recall information or experiences and to reflect upon them with respect to new information; c) connections — the student is encouraged to make connections, and thus by relating material to other knowledge bases, the student is able to achieve deep learning — learning which will be useful in the student’s life.

Realistic context: Considers perspective and knowledge of student. Various points of view are always considered, and inclusion is a goal.

Constructivism (Active learning, Adult learning):
Methods vary:
Encourage knowledge formation — Reading, researching, discussion with instructor and other students

Process is different for each student — Students are not required to do their reading / research / thinking tasks in any particular order, but are asked to think about the implications of the knowledge and to apply them to a practical situation.

Self-directed exploration– Students have choices in the topics they explore and write about

Discovery learning — Learners are are asked to actively engage in their own explorations — either via the Internet (clicking on links, downloading journal articles), or via their own life / work travels.

Construction of concepts, schema and mental models — The website is structured in a way that gives a visual guide to some of the concepts and paradigms being constructed and explored.

Truth and knowledge is constructed by students based on perspective and experience — Journals and final projects allow students to explore this; research that builds on experience also reinforces it.

Instructor observes, coaches and facilitates — The instructor is coached in the most effective methods and approaches to use when working online — rapid response; quick turnaround; positive guidance; additional suggestions (re: websites, resources, articles); interesting topics that relate to student’s interests and goals; good guiding questions

Students create meaning — they can do this either in their own work, or via collaborative work so that their findings are mediated, and one can become aware of some of the cultural constraints to knowledge / knowledge formation.

Both approaches, cognitive and behavioralism, can be successfully employed in an online course. The most effective programs incorporate both, and also acknowledge the need to accommodate learning styles.

Posted by Susan Smith Nash

The Great E-Book Debate

I am truly amazed by the amount of cynicism directed by some readers toward e-books, as if their existence were a conspiracy to render traditional books obsolete in the spirit of Fahrenheit 451. Much effort has gone into comparing e-publishing to traditional book publishing, conveniently summarized in Wikipedia’s entry on e-books. An Internet search for “Will e-books succeed?” brings up numerous articles and even blogs dedicated to the concept. Avid e-book readers defend their e-practice in commentaries to rants. Whether individuals express preference or aversion toward e-books, there are numerous reasons related to lifestyle preferences, as well as personal views on technologies, learning methods, and pleasure reading. Some people yearn for a familiar kinesthetic page-turning experience, whereas others readily accept that paperbacks no longer require paper.

The problem with the e-book/traditional book debate is that e-books have evolved but common perceptions of them have not. Most people are familiar with e-books only as electronic versions of their logocentric counterparts. For example, consider Powerhomebiz’s “Top Ten Reasons Why EBooks are Better than Printed Books.” This list offers ten convincing reasons why businesses should switch to using e-books. However, one of the most critical and defining components of contemporary e-books is barely implied: “You usually get far more than just the book. Most eBooks are sold with bonuses and related information that usually don’t come with the purchase of a traditional book. You might pay the same or even a bit more for an eBook, but you usually get more, too.” What does it mean to get far more? What are these bonuses? Perhaps the author is referring to hot-links to references and the ability to quickly search the entire e-book for a word or phrase (these features are noted subsequently in the list). Still, the definition of e-book seems limited to the traditional text-based approach.

What if we could depart from thinking about books as a collection of words? What if a book could contain video and audio? What if a book could evaluate the reader’s understanding of it? What if multiple intelligences do exist, and what if we could stimulate more well-rounded learning by modifying the definition of “book”? Before I delve any further into absurdities — after all, everyone knows that words live in books, audio lives in radios, and videos live on TVs — let’s fathom to consider what might happen if these media could be happily married, and let’s use psychologist Howard Gardner’s categories of intelligence as a framework for theorizing how this might impact learning.

Verbal-linguistic intelligence has to do with words, spoken or written. Traditional books cater to this type of learning, thus it carries over to e-books. However, in e-books this kind of learning might be enhanced with audio. For example, what if a reader could click on a word to hear how it is pronounced, or roll over a glossary definition to hear it read aloud?

Related to verbal-linguistic intelligence is musical intelligence, where a person learns aurally through rhythms. What if book text could be instantly turned into a lecture, so the reader could actually listen to the content? What if a reader could click a button to hear a clever rhyme, supplemental to the text, designed to help him or her remember a concept?

Bodily-kinesthetic intelligence deals with muscle memory and learning by doing, rather than by reading or hearing. Imagine if a student could read about architectural concepts, and then follow step-by-step videos to build projects (and have the ability to pause the videos when necessary). Similarly, a dance student might find it more useful to observe and follow an instructional video embedded within a dance theory e-book, than to read about all the physiological and qualitative details of specific exercises.

Spatial intelligence is similar to bodily-kinesthetic intelligence, because it involves learning through visual aspects. People with good visual memory might benefit from embedded videos in e-books just as people more oriented toward bodily-kinesthetic intelligence, since videos potentially offer more sensory stimulation than reading alone. I say “potentially” because learning stimulation is difficult to quantify and is subjective. It is possible to be emotionally or even physically moved by written text, as people more attuned to verbal-linguistic learning might attest.

Considering these four kinds of intelligences — verbal-linguistic, musical, bodily-kinesthetic, and spatial — and assuming that people learn through different means (how many times have we heard people say, “I’m more of a visual/aural/kinesthetic learner”?), it becomes evident that if we assume the purpose of a book is to instruct, it is better to instruct beyond a monopolistic framework of verbal-linguistic or logocentric intelligence.

E-book adversaries might argue against my point by saying that not every book is meant to instruct in a traditional academic sense. Some books are meant for pleasure reading. Well, consider this: book sound effects. Imagine that you’re reading a murder mystery, and the protagonist enters an abandoned house where a violent crime took place. You hear a door squeak and distant footsteps that fade away. You continue to read about how the protagonist explores the room. Suddenly, you hear blood-curling scream comes from the next room. The benefit of this type of reading for pleasure or entertainment is that the reader can still imagine what is taking place; the sound effects work to further stimulate the imagination. An obvious problem would be synchronizing the sound effects with the text. This could be fixed if the text rolled like a movie, and the reader could set the speed. The only traditional books I’m aware of that currently have sound effects are children’s books, like Sounds of the Farm by Gail Donovan where the reader can press buttons to hear how animals sound, but the sound cannot be associated with specific parts of the book except through the possibility of textual command to the reader to push a button.

Thus far, I have argued that diverse reading experiences could be enhanced through the integration of aural and visual stimuli with traditional text-based books. However, I have only touched upon four of Gardner’s original seven intelligences. If, by this point in the article, anyone still doubts that e-books can theoretically offer a more comprehensive learning experience than traditional books, I firmly believe any hint of skepticism will be erased after exploring what e-books could potentially do for the remaining three intelligences.

The notion of self-reflection is a dominant theme in contemporary education theories, and was identified by Gardner as intrapersonal intelligence. Interaction with others is interpersonal intelligence, in which learning occurs through discussions and participation in group activities where a person directly encounters others’ perspectives. E-books have the ability to stimulate self-reflection and group interaction if they could be integrated with online learning platforms, thereby facilitating online discussions and journal-keeping. Furthermore, while students can self-reflect on a traditional book by making lengthy notes in a separate notebook, what if in an e-book it were possible to highlight text, type notes in a pop-up window, and even link notes to text?

Last but not least is logical-mathematical intelligence, which deals with logic and reasoning. Traditionally, instructors have been responsible for assessing students’ understanding of course concepts. But what if a student could take e-quizzes and get immediate feedback on his or her comprehension? This would certainly help students know what they needed to review before class or prior to an exam.

So, what if we stopped thinking of e-books as electronic versions of the same book you could pick up at your neighborhood bookstore? What if instead they were dynamic learning environments that addressed all seven of Gardner’s multiple intelligences, and thereby provided a more engaging and meaningful learning experience to readers?

Xplana Learning has assumed a leadership role in the development of e-books and online learning platforms, and has indeed redefined e-books in order to maximize usability and engagement, rendering learning through XplanaBooks far more comprehensive than traditional books and other e-books on the market. In the above examples, Xplana answers the question “What if e-books could?” as “Yes, our e-books can.”

In the great e-book debate, it’s time to stop worrying about whether e-books are going to replace traditional books. This argument, in my opinion, has no substance, as individual preference for reading medium is largely dependant on lifestyle. Secondly, e-books are venturing into a new realm that oversteps the limitations of traditional text-based books. We should be able to appreciate what e-books can add to the learning experience, and consider how we can continue developing e-books in relationship to contemporary educational theories in order to maximize learning outcomes.

Math and Mentos: How E-Learning Can Learn from Numb3rs and YouTube

What happens when you couple a YouTube sensation with actual scientific information that helps us better understand the physical world around us? What you have is a fantastic learning opportunity, and a chance to change people’s lives as they develop a thirst for knowledge and a willingness to take a hands-on, participatory approach. Television programs such as Numb3rs (http://www.cbs.com/primetime/numb3rs/) and Bones (http://www.fox.com/bones/) make math and forensic anthropology suddenly amazingly revelatory. They give people a new way to see the world.

It’s not just about watching all the series on television, though. It’s also about how good television (and good instructional design) bring together current events and issues that people really care about, and then they relate them to a story. They build a narrative of explanation and engagement.

Here’s an example. Do you remember the summer of 2006 Diet Coke and Mentos craze? I remember jogging on a sidewalk bordering a par 3 golf course near where I live. It was littered with Mentos wrappers and 2-liter Diet Coke bottles. At first I didn’t know what it was about.

Then I realized it was all about playing the cool mad scientist, creating exciting explosions. What was the cause? Perhaps you remember the YouTube sensation — EepyBird.com (Entertainment for the Curious Mind) had posted “Experiment #137,” a wild experiment using 200 liters of Diet Coke and countless Mentos to create an intricate choreography of effervescing fountains, which was billed as a mini-Bellagio.

The spectacular bursts of foam and liquid were accompanied by wonderfully retro techno, reminding one of “She Blinded Me With Science” (Thomas Dolby) or “We Are the Robots” (Kraftwerk). The video was posted and reposted on YouTube (http://www.youtube.com/watch?v=hKoB0MHVBvM ) and was embedded in websites and e-mails throughout the world.

EepyBird.com’s next production was a euphorically successful “domino effect” — Experiment #214.

Hosted by google video, almost 5 million viewers have logged in to see how 251 bottles of Diet Coke and 1,506 boxes of Mentos create explosions of liquid, not fire. It’s refreshing to see this rather than fireworks. http://eepybird.com/exp214.html

And yet, if one watches the videos alone, it’s somehow unsatisfying. What’s missing? It’s the explanation. They never say HOW or WHY the reactions happen.

The answers came one night in an unexpected way. The boxed set of DVDs I had ordered had arrived. I was watching Season Two of Numb3rs when the characters in the series re-enacted the Mentos and Diet Coke experiment for an Applied Math course, and accompanied the explosions with an explanation.

The answer involves surface tension. There is extreme change upon the sudden introduction of a highly irregularly micro-pitted gum Arabic and gelatin disc into a liquid under pressure (due to the carbonation), where the only way for gas to escape is through a narrow neck after the contact of the two creates a rapid phase change. The way the surface tension changes is explained here.

An alternative explanation is provided by AeonFlux (http://www.aeonflux.com/ /) than a person we can relate to. AeonFlux characters tend to be projections of fantasies and alter egos. On the other hand, human beings with human frailties make you feel as though the knowledge they are imparting is achievable as are their skills.

The Story. The mind makes meaning by means of stories. Predictable narratives, events, cognitive signposts, archetypes — all help you remember just how the math worked and why.

Cause-Effect. The science experiment and the math equation do not exist in a vacuum. Instead, they reside within a causal chain, and it is one that allows the viewer (or the online learner) to insert the equation in an analogous situation. For example, in one of the episodes of Numb3rs, Charlie proposes that certain acts of violence set off chains and exhibit flock behavior. There may not be anything too revolutionary in the idea of murders and retribution, but the methodology used to analyze the events and the victims lead to being able to pinpoint the individual responsible for triggering chains and long series of retribution killings.

The causal chain also helps put order into chaos and helps us understand our often inexplicable world. Instructional Design Idea: If you’re wanting to get the message across about a causal chain, one way to do it would be to have a high-impact introduction. It could be a series of giant dominoes toppling toward you. You see them coming. You see the math equation being written on a wall or etched into the air next to you. You jump out of the way, just in time…

Math Keeps Us Safe. Patterns protect us. We see this every time there is a severe weather alert. Doppler radar, wind sheer measures, etc. all form patterns. Although we may not understand the complex mathematical expressions, the differential equations, the probability and statistics, we do understand the basic expression of it. We understand that our ability to survive often hinges on our ability to detect, explain, and model patterns. Patterns often have predictive ability, which helps us immensely.

Math makes us feel secure. High Impact E-Learning Intro: Flash image of a threat — an approaching tornado? Numbers, equations could spin out from the vortex. A storm spotter enters a number in computer, makes a phone call. Flash of light, and the tornado transforms into a rainbow.

Humor. Math can be used to predict behavior, and to map affinities. Think of the claims of match.com (http://www.match.com/ ) and e-harmony.com (http://www.eharmony.com/ )

An Attainable Paradise. Numb3rs takes place in an FBI office, at crime scenes, at a cool, shambling craftsman house, and a nicely manicured college. The college and the Epps home are refuges in a tough world. This is where the love is. It’s where the math takes place.

Partnering with Technology. Texas Instruments has partnered with CBS and has developed a website that ties with Numb3rs introduction, “We all use math every day.” Located at http://www.weallusematheveryday.com/ , the site includes a wonderful repository of activities that tie together with the episodes.

One example is a worksheet to help students learn how to apply math to flock behavior, which corresponds to an episode dealing with a change of gang leadership.

The “We All Use Math Every Day”™ series is just one part of TI’s educational materials offerings: One of the most appealing underlying messages of Numb3rs is that the creativity you have is what makes you special and desirable.

E-learning techniques — both online and through mobile devices - that engage the reader and use techniques from television series and YouTube phenomena to teach math are not just teaching a subject. They’re making math and science exciting. At the same time, these approaches are teaching and modeling how to be successful and to connect life and learning in an increasingly confusing world.

Podcast / downloadable mp3 file.

First published at E-Learning Queen: http://elearnqueen.blogspot.com