♦ Education Nonprofit GLOBIO Receives Google Grant
GLOBIO, an education nonprofit based in Portland, Ore., that serves children in homes and schools around the state and across the world, announced that it has been awarded a Google Grant. The Google Grants program helps registered nonprofit organizations leverage the power of Google AdWords advertising to engage and inform their online constituents. – Newswire
♦ CDW-G and Discovery Education Launch Win a Wireless Lab 2008
CDW Government, Inc., a wholly owned subsidiary of CDW Corporation and leading source of Information Technology solutions to governments and educators, and Discovery Education, the leader in digital video and multimedia-based learning, today announced the sixth annual “Win a Wireless Lab” sweepstakes, giving schools nationwide the opportunity to win a 21st-Century Classroom, complete with wireless computers, interactive whiteboards and digital cameras. – Reuters
♦ FINRA Investor Education Foundation Announce $853,000 in Grants
Washington, DC. The Financial Industry Regulatory Authority (FINRA) Investor Education Foundation and the American Library Association (ALA) announced 13 grants, totaling more than $853,000, to public libraries and library networks across the country, giving millions of library patrons and their families greater access to unbiased investing information and resources. – The Cherry Creek News

Of the 53 percent of U.S. adults who said they visited a library in 2007, the biggest users were young adults aged 18 to 30 in the tech-loving group known as Generation Y, according to a survey by the Pew Internet & American Life Project said. The survey reveals that Internet users were more than twice as likely to patronize libraries as non-Internet users. Public libraries now offer virtual homework help, special gaming software programs, and some librarians even have created characters in the Second Life virtual world. —
Deloitte’s 2008 State of the Media Democracy survey found that 45 percent of survey respondents are developing Web sites, photo albums, blogs and music online to share with friends, family, peers and total strangers. The demand to access content “on the go” is also reflected strongly in the survey, with 36 percent of all respondents stating that they view their cell phone as an entertainment device - a rise from 24 percent in Deloitte’s previous survey - with digital cameras, text messaging, and games ranking highest as the applications consumers are most frequently using on their phones. —