Tag Archive for 'gaming'

Gaming in the News - November 5, 2007

Updates from: Nobelprize.org, mobile educational gaming market

If you are an educator who is interested in using games in your classroom, the resources from Nobelprize.org are a good start, since background information is provided for each game. — Interactive Multimedia Technology Blog

The market for mobile educational gaming will more than triple by 2012, according to a new forecast released late last week by research firm Ambient Insight. Demand for mobile educational gaming will expand at a compound annual growth rate of 26.5 percent over the next five years, with annual revenues expected to hit $185 million by 2012, up from the current $57 million. — Campus Technology

IT News – October 29, 2007

Updates on: the administrative computing market, Apple, information security on campus, Adobe, and Microsoft Research

With the administrative computing market reaching $2.0 billion by 2010, growth drivers include increased use of data by administrators in institutional decision-making, use of CRM-type tools for enrollment management development, and into 2008-2010, introduction of new SOA architectures. The increasing amount of data being collected, stored, analyzed, and accessed through institutional performance measurement initiatives is driving the value of ERP-, SIS-, and CRM-type systems. — Campus Technology

Most businesses won’t turn down cash. Not Apple. In fact your cash is no good when it comes to buying a new iPhone at an Apple or AT&T Wireless store. Apple announced this weekend it will no longer accept cash for iPhone purchases and now limits sales of the phone to two per person. The new policy is an effort to discourage unauthorized resale of the iPhone. — PC World

Colleges and universities have done little over the last three years to improve information security. Hindered by lack of staff resources and funding, security efforts remain largely unchanged, while incidents of breaches–including the theft of personal information from within and without–continue to plague campuses. And, what’s more, the integration of physical and IT security is still a reality in only a small minority of schools. For these reasons and more, higher education institutions received, on the whole, a C average in the 2007 CDW-G Higher Education IT Security Report Card, the latest annual study from CDW-G and O’Keeffe & Co., which measures responses from higher education IT professionals to gauge the state of security on college campuses. — Campus Technology

Adobe announced its intention to release Flex Builder 2 free for students and faculty at education institutions. Flex Builder, which retails for $499, is an integrated development environment for the Flex framework, which powers cross-platform rich Internet applications on the Web. — Campus Technology

John Rice blogs how new Microsoft technology would be great for interactive educational games. Follow the links to a post about an interview of members of Microsoft Research UK’s multi-touch team. The researchers on the video are Shahram Izadi, Alex Butler, and Steve Hodges. — Mathematics Education Blog

Games in the News – October 26, 2007

Updates on: educational gaming

Electronic educational gaming has received a tremendous amount of attention within the last few years. This excitement is owing, in part, to theoretical arguments and empirical findings about the possibilities of using videogames in teaching and learning. — T.H.E. Journal