Archive for June, 2005

Living Taxonomy Project Launch

A year ago, a friend, Stacy Zemke, called me to say that she needed to complete an internship for her Master’s degree work at the University of Oklahoma and, by the way, could I help by sponsoring her internship. Although I was just getting underway with a new company, I was interested in her work — taxonomies and learning object repositories — and I signed on. Continue reading ‘Living Taxonomy Project Launch’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Being Everything to Everyone: The Difficult Life of an Instructional Designer

You can’t be everything to everyone, claim the critics, and yet instructional designers are forced to be just that. Instructional design, as an interdisciplinary offshoot of instructional psychology, has undergone major “sea changes” in the last few years, as technology, neuroscience, learning environment variations, and the need for access and inclusiveness, have broadened the field to the point that some have claimed that it is too broad. Continue reading ‘Being Everything to Everyone: The Difficult Life of an Instructional Designer’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Social Impact “Serious Games” and Online Courses

Video game-based simulation can be extremely effective in courses that involve “social impact” types of courses, particularly when learning objectives involve equipping the students to be able to practice decision-making skills, problem analysis, and cause-and-effect relationships. For example, courses in economic development, globalization and its local impacts, or community development could incorporate the following “serious games.” They could be implemented as individual player games, or as multiplayer games — even massively multiplayer games (MMORGs). Continue reading ‘Social Impact “Serious Games” and Online Courses’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Daily Tribute

Here is a recap of significant posts in the edublogging community from the past 48 hours. Continue reading ‘Daily Tribute’

Deployment-Friendly Online Courses: What Works

Trying to retrieve your e-mail from your instructor on your PDA, but you’ve lost the signal? Can’t log into your course because the computer you’re using won’t allow cookies, or java? In the eagerness to adopt the most complex course management software, or incorporate all the latest features of mobile computing, it is easy to forget that many students will be taking courses while deployed or traveling, where they have reduced access and functionality. Continue reading ‘Deployment-Friendly Online Courses: What Works’