The Problem with Learning Objects in Courses for the Military

Faculty and instructional designers encounter problems when they try to adapt

learning objects for delivery in their general education college-level distance

courses that are intended for a military audience. One result is disappointment

and frustration in those who believed in the promise of learning objects to

save time, provide robust solutions with depth, high quality, and perfect interchangeability.

Untangling hype from real usability

It would be almost impossible to overstate the amount of hype that has gone

into the subject of learning objects.

The confusion is interesting because very few people agree on what a learning

object is, and even fewer consistently use the same language to describe them.

When searching for “learning objects,” one is likely to encounter

a vast array of terms and ways to describe them. Terms include knowledge objects,

educational objects, knowledge chunks, digital objects, digital educational

computer programs, Flash-exercises - on and on.

Once one has untangled the nomenclature problem, one can go to the various

repositories. Repositories can look like directories, with large databases that

link out to the actual location of the object. Other repositories have a search

function that allows one to go out and retrieve objects from archives they maintain

on their own servers.

Problem 1—Not really interchangeable

Because the objects are not of consistent size, nor are they written in consistent

languages, they are not really interchangeable in the way that you’d think they’d

be. Some are interactive, and others simply consist of text. They can be in

html, flash, java, java-script. Others can be in audio, media, synched Powerpoint,

movies, requiring players or internal “jukebox” players.

If you are developing a course for online delivery, sometimes the easiest way

to incorporate the object is to link to it. However, there are many problems

associated with that strategy - links go down, students may not have the right

drivers, plug-ins, etc. Worse, the object itself might “almost” fit

one’s need, but may not.

Many objects are culturally-inflected, which is to say that they may not be

appropriate at all for diverse learners in remote settings, which definitely

characterizes military learners.

Problem 2—Can’t find them (lack of consistent classification schemes)

Many initiatives have focused on the need to develop a classification scheme,

and to catalogue the objects so that individuals can retrieve them, and organizations

can archive them.

At the time of this writing, that problem has not been solved. It is not at

all easy to find the objects you might wish to use - and, that’s simply according

to topic or subject matter! The other issues - learning level (K-12? graduate?)

are not resolved in a consistent way. Nor are the points of authorship, copyright,

language of the object, etc.

Problem 3–-Quality is highly variable, despite the attempts of some

to institute peer review, or quality criteria.

MERLOT has put together an extensive peer-review approach. Commercial developers

have developed systems of quality assurance. However, these are not consistently

applied in the production, classification, and/or guide to use of the objects.

Quality and usability issues can often be resolved if designers, technologists,

faculty, and subject matter experts are trained in modifying learning objects.

This is an excellent solution, but a source of deep frustration, due to the

fact that the process is time-consuming and there is no guarantee of successful

incorporation of the object into the course or learning application.

What is a learning object anyway?

Everyone pretty much agrees that a learning object is a digital object. The

term originated from the notion of “object-oriented” computing and

programming, which suggests that ideal way to build a computer program or anything

digital is to assemble it from standardized, small, interchangeable chunks of

code.

The analogy that is often used to describe this is that of LEGO™ building

blocks. The building blocks have a standard shape and configuration, but they

can be used and put together in many ways, to create unique entities, limited

only by the imagination (and good planning).

The beauty of storing the little LEGO™-type objects on a server that people

can access from the Internet is that instructional designers and instructors

can access the objects simultaneously and incorporate them into their programs.

However, there is a lot of confusion in how one understands the concept.

Version 1—A learning object is any digital “chunk” that

can be considered a separate thing or object, which can be used in instructional

applications. This is a very broad description.

Version 2—A learning object is a small, downloadable chunk that is

more or less a “stand-alone” little object that can be inserted into

a course, or linked to. In this version, the ideal learning object is small,

easily interchangeable, as “neutral” as possible, and has good “granularity”

(granularity refers to the size of the small, interchangeable building block).

Where are the learning objects?

Large repositories of learning objects are now available from MERLOT, CAREO,

and Wisconline, among others. What does this really mean? How many instructors,

instructional designers, or instructional technologists are using them? Why

are so few usable for college-level general education courses that are designed

for delivery to military students?

This is not to say that there are not huge repositories of highly specialized

computer training programs that utilized learning objects. However, these tend

to be very specialized, and are not generally accessible or appropriate for

instructors and programs across the curriculum, which was part of the initial

promise and hype of the learning object repository movement.

Examples of learning objects for use in specialized training include the aviation

industry and its AICC (Aviation Industry Computer-based Training Committee),

that helps set standards. Other industry and military issues are dealt with

by such initiatives as the NMC Learning Object Initiative http://www.nmc.org/projects/lo/gtso.shtml.

NMC, the New Media Consortium, is an international 501(c)3 not-for-profit consortium

of approximately 200 colleges, universities, museums, corporations, and other

learning-and education based organizations that use new media and new technologies.

How do I find learning objects I can use and/or share?

As mentioned earlier, quite a few learning object repositories, or “LORs,”

have cropped up in the last few years. These are good, but problematic. In addition

to the issues described above, the following bullet list of challenges presents

the issues.

1—Hard to figure out how to use them.

2—Hard to find the “object” you need.

3—If they are a link to an object on someone’s website, the link could be

dead. If you’re using it in CD-ROM or for PDA-delivery, they can be useless.

4—Not centrally housed. The repositories do not refer to each other and do

not cross-catalogue. There is redundancy, inconsistency, and they are often

out of date.

5—No standardization.

What does it take to turn a learning object into somethingI can use right

now?

1—Depends on the course delivery.

a—Online.

b—CD-ROM

c—PDA - interactive (BlackBerry, Palm Pilot) or noninteractive (handheld

computer, such as Dell Axim)

2—Depends on the flexibility of the instructional designer, the use you

intend, and how central the object is to achieving your learning objectives.

Some learning objects are really very useful and easy to use. These include

interactive grammar reviews for written language acquisition, writing skills

development.

Others are very important for achieving learner self-efficacy and self-regulation,

as well as improving motivation - for example, interactive maps (of geographical

features, the body, animals, etc.) can be engaging, informative, and easy to

use. Other examples include interactive dictionaries, and virtual museums that

connect the images, background, descriptions, and sources for research.

Why do instructional design and planning matter?

Before using a learning object, learning objectives, desired learner outcomes

(performative and measurable), range of content and learner level, and instructional

strategies must be in place.

In addition, all the technological issues must be worked out. What platform

will be used? Will a learning management system be used? Will this be a live

web-based course? What kinds of access will the students have? Will it be offered

in CD-ROM format? Will you use PDAs or hand-held computers? These have to be

considered because it is very difficult to retrofit an object once it is incorporated

into a learning module.

Finally, learning objects can (if utilized properly) be wonderful ways to enhance

learner self-efficacy and self-concept, as well as to improve learner self-regulation

in the quest for effective, flexible, and adaptable learning strategies.

Useful References

Alivetek learning objects for natural and social sciences. http://www.alivetek.com/learningobjects/#

American Society for Training and Development (ASTD), and SmartForce. (2002)

A field guide to learning objects. ASTD online booklet. http://www.learningcircuits.org

Braxton, B. (2003). “Learning objects.” Response posted.

http://lists.rite.ed.qut.edu.au/pipermail/oz-teachers/2003-November/000265.html

Campus of Alberta Repository of Educational Objects.

http://www.careo.org/

Clyde, Laurel A. (2004) “Digital Learning Objects” TeacherLibrarian.com

April 2004. http://www.teacherlibrarian.com/tltoolkit/info_tech/info_tech_31_4.html

Downes, S. (2002). “Design and reusability of learning objects in an academic

context: A new economy of education?” Conference paper. http://www.downs.ca/files/milan.doc

Multimedia Educational Resource for Learning and Online Teaching (MERLOT).

http://www.merlot.org

Wiley, D. (2000). Connecting learning objects to instructional design theory:

A definition, a metaphor, and a taxonomy. http://www.reusability.org/read/chapters/wiley.doc

Wisconsin Online Resource Center. http://www.wisconline.org/index.htm

Yacovelli, S. (2004). “Understanding learning objects: The basic “chunks”"

College and University Media Review. Winter 2003-2004: pp. 17-26.

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