Archive for October, 2004

What Video Games Have to Tell Us About Learning and Literacy: A Brief Look

In What Video Games Have to Teach Us About Learning and Literacy (2004), James Paul Gee has written what is perhaps one of the most important books to be published in the last several years on video games, cognition, and e-learning. His book essentially bridges the theory gap that has been widening between the principles of e-learning and video game-based simulations, multi-player role-playing or narrative-based interactive video games. Continue reading ‘What Video Games Have to Tell Us About Learning and Literacy: A Brief Look’

E-Learning Blogs of Note: October 2004

This article takes a look at e-learning blogs that cross disciplinary boundaries in order to give the readers information and tools for more effective course and program development.
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How to Take Advantage of MP3’s in Education

It’s funny to hear people talk about atoms in a world of bits. Everyday, I listen to people talking about DVD discs, flat screen TVs, and cell phones. In reality, these atom-based containers may produce a lot of buzz from a public still caught up in technology they can see, but the real winner of today’s technology wars is a bit-based compression format we all know fondly as MP3.

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And A Chicken In Every Locker

Our two main presidential candidates are offering progressive, however wishful, ideas to help advance education in America.
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