The analogy that school is like a prison is not so far-fetched. In addition to obvious comparisons pertaining to strict authority figures and a lack of freedom, prisons and schools both share the expectation that, once released, you will enter into the world equipped with the knowledge and skills to succeed in life. Schools and prisons have one common link: your sentence in the education system may actually help you avoid a sentence in the big house.
Continue reading ‘Breaking and Entering into a New Era of Correctional Education’
Archive for June, 2004
Jay Cross has a great presentation on learing and leading through collaboration. The advantages of the collaborative model is that it is embedded within a community, does not rely on constant contact with the expert, and is not event-driven but, rather, can be omnipresent.
Continue reading ‘Why Online Learning Can be Difficult for Traditional Universities’
Anyone of a certain age (or those with a penchant for classic Hollywood comedies), remembers the scene in The Jerk where Steve Martin’s character is upset because he can’t guess people’s weight accurately at the circus. When his boss explains to him what the real goal is, Martin exclaims with renewed understanding, “Oh, it’s a profit making deal!”
Continue reading ‘Online Learning and Convenience: It’s a Profit Making Deal’
At a workshop yesterday, my friend Kerry Magruder made the statement that Blackboard was akin to AOL in that it started as the only
solution to an Internet-driven problem but would have to evolve
intelligently to survive the limitations of its original vision.
The video game industry has grown to a staggering $25 billion, and the fastest growing segment of that industry is phone gaming. The global mobile phone gaming market more than doubled in 2003 to $587 million from a year earlier and is expected to grow six-fold to $3.8 billion in 2007, according to estimates from Informa Media Research in London.
This brief study addresses the problem of measuring how much time is required for students to complete online activities. The absence of a teacher as timekeeper and mediator, as well as the general variation between course delivery structures makes it difficult to determine accurately how long digital assignments will take students to complete. Our solution is to identify and define a simple unit of measurement - the decision point - and to make suggestions about how that unit can help us plan our course content and activities.
Continue reading ‘How to Measure Time for Online Activities and Courses’
News came out yesterday that Sony is dropping its production line of CliƩ PDAs in the North American and European markets. While they will continue to sell the products in Asia, Sony has said that the market is changing and they need to study consumer behavior further before moving forward with their product line. Translation: PDAs are dying and Microsoft Smart Phones are winning. For that matter, cell phones in general are winning.